This blog contains assorted news, commentary and limited press releases on nonprofit technology gathered by the AFP Fundraising Resource Center. Other Sites of Interest Section Disclaimer: AFP provides the following listing of hyperlinks to other Internet pages as a privilege to the user. AFP does not necessarily endorse, support or attest to the accuracy of information posted on those Internet pages. Some urls may require registration to view and/or may only be available for a limited time.
Friday, December 02, 2011
Mobile giving grows up - smartphones, Mobile Apps and Services, internet, e-commerce, e-business, consumer electronics - Computerworld
Mobile giving grows up - smartphones, Mobile Apps and Services, internet, e-commerce, e-business, consumer electronics - Computerworld: Since the Jan. 12, 2010, earthquake, mobile giving has moved beyond disaster aid. Now, people make all kinds of charitable donations and pledges through wireless smartphones and tablets -- and the donations don't have to be done by text, according to industry officials.
Wednesday, November 30, 2011
Software to Build and Grow Your Nonprofit
Software to Build and Grow Your Nonprofit: As a fellow nonprofit, those of us at TechSoup understand how important it is to run your organization in the most efficient and cost-effective way possible. We hear from young nonprofits and libraries all the time, and we know that making wise and affordable technology investments can play a vital part in building and growing an organization.
To wit: we’ve put together this simple guide to the donated software that most all nonprofits and libraries need in their toolkit, especially when they’re just starting out.
To wit: we’ve put together this simple guide to the donated software that most all nonprofits and libraries need in their toolkit, especially when they’re just starting out.
Tuesday, November 29, 2011
Sojo Studios’ WeTopia social game lets players do good in the real world | VentureBeat
Sojo Studios’ WeTopia social game lets players do good in the real world | VentureBeat: Sojo Studios is announcing its first online social game, WeTopia, which is designed to be part of a series of games where players can have fun playing while doing good in the real world by raising money for children’s charities.
Local philanthropists look to power of the masses for gift-giving venture - Haaretz Daily Newspaper | Israel News
Local philanthropists look to power of the masses for gift-giving venture - Haaretz Daily Newspaper | Israel News: An Israeli-South African couple is hoping to convince even the most lackadaisical gift-givers to donate to charity online with a few simple clicks.
The English-language website mGifts.org was launched by Arron and Andi Saitowitz this summer, and has hundreds of monthly users in Israel and abroad who are sidestepping the ritual of reciprocal gift exchange and instead financially co
The English-language website mGifts.org was launched by Arron and Andi Saitowitz this summer, and has hundreds of monthly users in Israel and abroad who are sidestepping the ritual of reciprocal gift exchange and instead financially co
Kindness: Charity, Philanthropy, & Social Responsibility - USATODAY.com
Kindness: Charity, Philanthropy, & Social Responsibility - USATODAY.com: Companies are beginning to view the season as a core opportunity to combine these two traditions - giving and getting," says Alison DaSilva, executive vice president at communications firm Cone Inc. "By aligning with a cause during this critical commercial time of the year, DaSilva said, retailers are able to "capture the consumers' attention, differentiate themselves from competitors and drive sales."
According to DaSilva, the best campaigns are the ones that are tied to a company's giving efforts throughout the year, especially ones that are integrated into the whole customer experience, are clear about where the money is going and involve credible non-profit partners.
According to DaSilva, the best campaigns are the ones that are tied to a company's giving efforts throughout the year, especially ones that are integrated into the whole customer experience, are clear about where the money is going and involve credible non-profit partners.
Wichita nonprofits share holiday wish lists online - Wichita Business Journal
Wichita nonprofits share holiday wish lists online - Wichita Business Journal: Wichita-area nonprofit organizations are making their holiday needs known through a newly created wish-list website developed by marketing and branding firm Greteman Group
Monday, November 28, 2011
Charities Get In On Black Friday Activity - TheNonProfitTimes
Charities Get In On Black Friday Activity - TheNonProfitTimes: Charities are branching out with technology in hopes of taking advantage of increased Internet and foot traffic on Black Friday, one the busiest shopping days of the year.
CharityVillage� Research: Game On: Charities Toy with New Ideas for Online Engagement
CharityVillage� Research: Game On: Charities Toy with New Ideas for Online Engagement: You’ve may have noticed that the concept of "Gamification” is a hot topic in the technology community. What is it really, and what does it mean for charities and nonprofits?
Gamified experiences use game-playing techniques to engage users and encourage specific activities. A typical example of gamification might involve gathering reward points, achieving increasingly higher levels, or solving puzzles to unlock new challenges. One well-known example is the geo-location application Foursquare, where users earn badges and virtual rewards for "check-ins” online. Some charities have joined the trend by partnering with a corporate sponsor to co-brand a web or mobile game, or by building their own. Advocacy, raising awareness, and membership-building are only a few of the possible social good objectives for games like these.
Gamified experiences use game-playing techniques to engage users and encourage specific activities. A typical example of gamification might involve gathering reward points, achieving increasingly higher levels, or solving puzzles to unlock new challenges. One well-known example is the geo-location application Foursquare, where users earn badges and virtual rewards for "check-ins” online. Some charities have joined the trend by partnering with a corporate sponsor to co-brand a web or mobile game, or by building their own. Advocacy, raising awareness, and membership-building are only a few of the possible social good objectives for games like these.
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